The Definition of Done (DoD) applies for all user stories that the team is working on. In contrast to this, Acceptance Criteria are defined specifically per User Story as required by the Definition of Ready (DoR).
In Scrum, decisions are made based on observation and experimentation rather than on detailed upfront planning. Empirical process control relies on the three main ideas of transparency, inspection, and adaptation.
LeSS is a framework for scaling scrum to multiple teams who work together on a single product. It starts with a foundation of one scrum team, as defined by Ken Schwaber and Jeff Sutherland in the Scrum Guide, and applies to multiple teams who work together on one product.
Flexible working is the when – flexible working is predominantly based on working hours and how the traditional 9-5 can be adapted to accommodate a better work/life balance. Hybrid working is the where – hybrid working is simply the combination of remote and office-based work.
Feature flag-driven development allows you to quickly release iterations of your features to market, receive feedback, improve, and redeploy. It allows you to roll out features to small segments of your users in order to mitigate risk all while receiving valuable feedback.
A user story is a tool in Agile software development used to capture a description of a software feature from a user's perspective. The user story describes the type of user, what they want and why. A user story helps to create a simplified description of a requirement.
Agile estimation is about evaluating the effort required to complete each work item listed in the prioritized backlog, which, in turn, helps improve sprint planning. Estimates can be hard to grasp. How should a company know the amount of time it will take to complete a product backlog item so far in advance? How can they account for unforeseen impediments that arise? This is where Agile estimation techniques come to the rescue.